Engineering executive with 25+ years in software and 15+ years in leadership, currently leading Platform Engineering for a 130+ engineer organization at Wargaming.
Leading a multi-layer organization (managers of managers), shaping engineering structure, ownership, and execution.
Own technology strategy, cross-team architecture, and large-scale platform outcomes (reliability, scalability, cost efficiency).
Proven track record of delivering measurable impact, including 24% hardware cost reduction, 28% cycle time reduction, and 38% reduction in dev operations effort.
Background includes building large-scale distributed systems (1M+ CCU), internal cloud platforms, and DevOps transformations across US and EU organizations.
Strong IC background: 15+ years hands-on experience designing distributed real-time systems and 3D multiplayer games (1M+ CCU) in Java, Python, and Erlang.
My hobbies are designing and developing Minecraft plugins in Java (2M+ downloads in total) and
asset allocation and international taxation (educated 10k+ people).